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Far Cry New Dawn is Introducing Some RPG-Inspired Mechanics

Generalna — Autor tonywild @ 03:49
Far Cry was one of the best FPS (first person shooters) that mixed action with stealth and while the first game was a pretty realistic shooter with a sci-fi twist, the rest did not follow in its footsteps. Far Cry 3 and Primal had some supernatural nonsense (this one does as well) but nothing close to the sci-fi elements that were introduced in the first game. I honestly enjoyed every game until Far Cry 4. After FC4, though, I reached my limits mainly due to the lack of creativity. Ubisoft tried to change things with FC5 and it did, though those changes were not enough to make the game feel fresh or interesting at least they removed the towers.

Back on track! So your character in New Dawn is part of a group that has been traveling the West and rebuilding communities. If you beloved this report and you would like to get far more data with regards to Cheap Far Cry ND Credits kindly check out the web-site. This group is hired by the people of Hope County to help them deal with the twins. Immediately, the train transporting your group is attacked. Your character is taken hostage and then thrown over a waterfall. You're rescued by a member of the Hope County survivors (a character you met as a baby in Far Cry 5 in what was actually kind of a heartwarming callback). She leads your character to their village. This is where the game really begins.

For those sticking around, I assume you either saw (or read about) the ending of Far Cry 5 or, more likely, don't care. If you're in the latter group, it's just about the most absurd and unearned ending I've seen in recent years. After killing cultists and preppers for 20 or 30 hours you're treated to a scene where nuclear bombs fall on Montana, proving the cultists and preppers right. Far Cry 5 ends with you and cult leader Joseph Seed alone in the bunker where you started the game, waiting out the apocalypse.

Decant also touched on the game's escalation system, which brings a major change to outpost liberation. In New Dawn, you get to choose whether to simply occupy an outpost, or squeeze it. The former allows locals to move in and ensures the outpost regularly provides a stream of resources. Squeezing it, however, offers a larger sum upfront, but leaves it open for enemy factions to retake it. When they do, the outpost will be more heavily defended, but will also now contain even more resources.

Additionally, the four-legged companion from Far Cry 5, Boomer, isn't returning for this installment, but has been replaced by a new pup named Timber. Timber can accompany you in any vehicle, said Decant. He can also help find resources, which is a helpful mechanic that will ensure your partner is always keeping an eye out for something to help in battle. As is now rumored, the plot of "Far Cry: New Dawn" starts a few years after the events of "Far Cry 5". In a recent interview, Creative Director Jean-Sebastien Decant returned to work on his latest project. He revealed a very interesting detail about the latest offshoot of the long-lasting shooter series.

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